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Durka updating game updater by tits are plump

Release Notes for 3/22/2018

2018.03.22 -

[GAMEPLAY]
– Adjustments to the Negev:
— Improved accuracy while firing in bursts
— Slightly reduced time until significant accuracy recovery
— Price lowered to $1700
— Reduced armor penetration
— Movement speed is significantly reduced while firing

[MISC]
– Fixed a bug related to Workshop collections when a map was deleted from the Workshop.

 

Pre-Release Notes for 3/20/2018

2018.03.20 -

The following changes are available in the 1.36.3.0-rc1 CS:GO Beta depot.

[GAMEPLAY]
– Adjustments to the Negev:
— Improved accuracy while firing in bursts
— Slightly reduced time until significant accuracy recovery
— Price lowered to $1700
— Reduced armor penetration
— Movement speed is significantly reduced while firing

[MISC]
– Fixed a bug related to Workshop collections when a map was deleted from the Workshop.

 

Release Notes for 3/7/2018

2018.03.07 -

[ WINGMAN ]
– Overwatch will now also cover Wingman matches.

[ MISC ]
– Game State Integration now supports passing information about all grenades and inferno flames in the map to external systems by setting “allgrenades” “1” game state integration config setting.

 

Release Notes for 3/1/2018

2018.03.01 -

[ MISC ]
– Collectible Pins Capsule Series 3 containing a single Series 3 collectible pin is now available as an in-game offer.

 

Release Notes for 2/28/2018

2018.02.28 -

[ MISC ]
– Weapon tracers for the local first-person player now appear to come from the weapon muzzle more reliably. Since bullets are actually fired directly along the crosshair, tracers may still be offset from the muzzle in cases where an object blocks the tracer from reaching its target. However, noise in the geometry near the target (like displacement geometry) should no longer cause this offset to happen as often.
– Guns that fire a tracer every few bullets now have a tracer on their first bullet. Fixes weapons not firing tracers at all with sv_infinite_ammo 1.
– Weapon viewmodels now reacts to weapon recoil & aimpunch. Can be disabled with “viewmodel_recoil 0”.
– Add a cheat setting convar cl_crosshair_recoil. When enabled will make the player’s crosshair also react to weapon recoil and aimpunch.
– Several fixes to address exploits and stability issues.
– Added new replay storage and download domains to allow more reliable download of match replays from Perfect World official datacenters.
– Game state integration (link) will now include players’ forward vector orientation when “allplayers_position” integration option is enabled.
– Added more detailed game information state for broadcast to friends.
– Made snd_stream load more efficiently.
– Fixed snd_stream to work on Linux.

[ MAPS ]
– Canals:
— Added cover at the back of A site near shop
— Lowered Tunnels water exit for better visibility toward Ivy
— Removed awning and adjusted clip brushes at Ivy boost/jump
— Enlarged stair landing at courtyard for better movement
— Fixed gap in B site roof that grenades could fall through
— Added stairs on left side of CT bridge for easier T access to B
— Other minor bug fixes and improvements

 

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