Of tanks tank matchmaking world anal pounding great
This is gonna be my final attempt to shed some light on this. Please try to read and don't ruin this thread with off-topic comments. If you read carefully and then play WoT, you will notice the pattern yourselves. What is seen cannot be unseen.
WarGaming has patented the matchmaking system under patents US8425330 and US20130310181 - Dynamic battle session matchmaking in a multiplayer game owned by the owners of WG. - link-
That's completely reasonable, Wargaming.Net protecting it's intellectual property mentioned in the patent and being used in World Of Tanks. But that raised the question: what is in that patent ? Can it's content put some light on current game mechanics ?
Well...heh, it did.
It revealed a mechanism of arranging players into battles , the so called Match Maker (MM), putting the players in harder situations (higher tier battles for the same tank) if they win and in easier situations (lower tier battles) if they lose.
As follows: (patent quote)
"According to another aspect, the matchmaking server may store a win/loss percentage for each user (or vehicle) at a given battle level. As the player's win/loss ratio decreases, the player becomes more likely to be placed in battles having battle levels at the lower end of the allowable range, whereas as the player's win/loss ration increases, the player becomes more likely to be placed in battles having battle levels at the upper end of the allowable range. Thus, when a player has been repeatedly put into too many difficult battles, the balancing is done in favor of easier battle sessions, thereby encouraging the player by providing an easier game environment. Similarly, when the player has been repeatedly put into too many easy battles, the balancing is done in favor of harder battle sessions, thereby keeping the player challenged instead of letting the player become bored with easy games."
From the several MM variants described in the patent the one used by the game can be identified like this:
Official description: Vehicles are selected according to the battle statistics within the last half hour.
Patent description: The matchmaking server may store a win/loss percentage for each user (or vehicle).
No other MM method has corespondents in the official version and in the patent at the same time using memory of past performance. Bingo.
Now, in short, what this MM method does: keeps players close to the 50% Win Rate (WR). Drags players to 50% WR.
Now, what this Matchmaking system achieves?
-it pulls up the losers so they don't feel frustrated, they remain in the game as probable/real customers ($).
-it pushes down the good players. This has two effects: 1) they get frustrated and start throwing $ at the game to be able to validate their skills or 2) they quit, thus creating a selection mechanism for the game population always losing good players but much less bad players. The current intelligence level in the player pool does shows the results. I'll abstain from invectives.
Should I care about this? Is this a bad thing?
Well, it depends. This is how matchmaking works. Either accept it and carry on knowing in advance what your next tier battle will be OR don't. Complaining about unfair matchmaking will do nothing since this is how it works. Maybe feel better knowing that if you go into a couple of hard battles in next one you will be top tier.
- US Patents description.
- Relative forum article.
- Post by forum member GodFearsMe80 here.